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Magic: The Gathering Drive to Work Podcast

Magic: The Gathering Drive to Work Podcast

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

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magic.wizards.com/

Episodes

#1312: Kai Budde

I spent eight years working on the Pro Tour overseeing the feature matches and final-day video coverage. Those eight years just happened to overlap with the greatest run in professional Magic where Pro Tour legend Kai Budde won seven Pro Tours in five years. This podcast honors Kai, who sadly passed away last week, talking all about that epic run.

2026-02-06
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#1311: Lorwyn Eclipsed Creative with Neale LaPlante Johnson

In this podcast, I sit down with Neale LaPlante Johnson, the creative lead of Lorwyn Eclipsed, to talk all about the worldbuilding for the set.

2026-02-06
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#1310: Color Matters

In this podcast, I talk about a big theme from Lorwyn Eclipsed called "color matters."

2026-01-30
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#1309: Subgames

In this podcast, I talk about a very narrow type of design: Magic cards that interrupt the game and initiate a subgame.

2026-01-30
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#1308: Lorwyn Eclipsed Vision Design

In this podcast, I talk all about the vision design for Lorwyn Eclipsed.

2026-01-23
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#1307: Why Blocks Aren't Returning

A common topic on my blog is why some players want to return to blocks. I spend this podcast talking through the various reasons this is unlikely to happen.

2026-01-23
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#1306: Subjectivity in Design

Part of a designer's job involves figuring out what to include and what not to include. In this podcast, I talk about subjectivity in Magic design.

2026-01-16
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#1305: Alara Reborn

In this podcast, I talk about the third set of the Shards of Alara block.

2026-01-16
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#1304: Upkeep

In this podcast, I call the upkeep step the appendix of Magic. Why? Listen in as I talk all about the origin and history of upkeep.

2026-01-09
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#1303: Conflux

In this podcast, I talk about the second set of the Shards of Alara block, Conflux.

2026-01-09
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#1302: 30 Years, Part 4

This is my fourth and final episode talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on a three-part series I did in my Making Magic column.

2025-12-12
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#1301: Resources

There are a lot of costs you can pay other than mana. In this episode, I talk about different types of resources in Magic.

2025-12-12
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#1300: 30 Years, Part 3

This is part three of a four-part series talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on a three-part series I did in my Making Magic column.

2025-12-05
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#1299: Color Pie Evolution

In this episode, I talk about how the color pie has evolved over the last three decades.

2025-12-05
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#1298: 30 Years, Part 2

This podcast is part two of a four-part series talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on a three-part series I did in my Making Magic column.

2025-11-28
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#1297: Commander Design with Melissa DeTora

In this podcast, I sit down with Melissa DeTora, the leader of the Casual Play Design team, to talk about Commander design.

2025-11-28
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#1296: 30 Years, Part 1

This podcast is part one of a four-part series talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on a three-part series I did in my Making Magic column.

2025-11-21
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#1295: Eventide

In this podcast, I talk all about the design of the fourth set in the Lorwyn-Shadowmoor block, Eventide.

2025-11-21
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#1294: Moxen and Lotuses

In this podcast, I talk about the design of every card with Mox or Lotus in the name designed as a spiritual successor to Limited Edition (Alpha)'s Moxen and Black Lotus.

2025-11-14
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#1293: Avatar: The Last Airbender with Chris Mooney

In this podcast, I sit down with Lead Set Designer Chris Mooney to talk about the design of Magic: The Gathering® | Avatar: The Last Airbender?.

2025-11-14
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#1292: Designing for a Format

This episode talks about why it's good for R&D to design around a format you play.

2025-11-07
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#1291: Starting a Podcast

This podcast is all about how to start a podcast of your own.

2025-11-07
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#1290: Persistence

Sometimes, the greatest design skill is to never give up. In this podcast, I talk about times it took a while for an idea to make it to print.

2025-10-31
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#1289: Lessons Learned ? Murders at Karlov Manor

This podcast is another in my "Lessons Learned" series where I talk about sets I led or co-led and walk through all the design lessons I learned. This time, I discuss Murders at Karlov Manor.

2025-10-31
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#1288: Hybrid in Commander

When the Commander Format Panel visited Wizards, I gave a presentation pitching why I felt it was important to change how hybrid worked in Commander. This podcast goes over the contents of that presentation and explains my reasoning for the change.

2025-10-24
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#1287: New York Comic Con 2025

I just returned from New York Comic Con. This podcast talks all about it.

2025-10-24
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#1286: Proliferate

This podcast talks about the history of the proliferate mechanic.

2025-10-17
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#1285: Top 20 Most Influential Expansions, Part 3

This is part three of three going over my talk from MagicCon: Atlanta looking at the top 20 most influential Magic expansions of all time.

2025-10-17
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#1284: Top 20 Most Influential Expansions, Part 2

This is part two of three going over my talk from MagicCon: Atlanta looking at the top 20 most influential Magic expansions of all time.

2025-10-10
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#1283: Top 20 Most Influential Expansions, Part 1

This podcast is part one of three going over my talk from MagicCon: Atlanta looking at the top 20 most influential Magic expansions of all time.

2025-10-10
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#1282: MagicCon: Atlanta 2025

I just got back from MagicCon: Atlanta, and in this podcast, I talk all about it.

2025-10-03
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#1281: Early One-Drop Creatures

This podcast is a look back at the early creatures that only cost one mana.

2025-10-03
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#1280: MagicCon Prep

In this podcast, I talk about the things I have to do to prepare for an upcoming MagicCon (in this case, MagicCon: Atlanta).

2025-09-26
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#1279: Saviors of Kamigawa

This podcast is another in my quest to talk about every Magic expansion. This time I talk about the third set in the Champions of Kamigawa block, Saviors of Kamigawa.

2025-09-26
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#1278: History of Returns

In this podcast, I talk about the times we returned to settings that we'd already visited.

2025-09-19
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#1277: Betrayers of Kamigawa

This podcast is another in my quest to cover every Magic expansion.

2025-09-19
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#1276: Ante

This podcast is about the most hated mechanic in the history of Magic, ante.

2025-09-12
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#1275: Aesthetic Color Pie

In this podcast, I talk about a specific aspect of the color pie and how modern design requires that we care about it.

2025-09-12
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#1274: The History of Tokens

This podcast is a companion to my three-part Making Magic series on the history of tokens. You can read the third and final column on Monday, September 8.

2025-09-05
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#1273: Marvel's Spider-Man Set Design with Corey Bowen

In this podcast, I sit down with Corey Bowen, the lead set designer of Magic: The Gathering® | Marvel's Spider-Man, to talk about the set's design.

2025-09-05
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#1272: How Magic Grew

In my podcast on Igniting the Spark (the new Magic documentary), I talked about doing a podcast that covered something the documentary didn't. How did Magic grow from a one hundred million-dollar game to a billion-dollar game?

2025-08-29
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#1271: Structuring Sets

In this podcast, I talk about a key component of design: set structure.

2025-08-29
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#1270: Prophecy

This is another podcast in my ongoing quest to record a podcast about every expansion. This episode is all about Prophecy, the third set in the Mercadian Masques block.

2025-08-22
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#1269: Igniting the Spark

A documentary about how Magic debuted at Gen Con. I had the pleasure of participating in it, and this podcast talks all about that.

2025-08-22
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#1268: Nemesis

This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Nemesis, the second set in the Mercadian Masques block.

2025-08-15
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#1267: State of Design 2025

Every year, I write a "State of Design" column where I talk about how I feel the last year of Magic design went. This year's column starts with Bloomburrow and goes through Magic: The Gathering®?FINAL FANTASY?. With six sets to talk about, I ended up having a pretty lengthy article, so I made a supplementary podcast where I walk through every new mechanic to give my thoughts on how they went.

2025-08-15
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#1266: Mercadian Masques

This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Mercadian Masques.

2025-08-09
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#1265: Group Design

Magic is made not by a single designer but by a large group of people. In this podcast, I talk about how that affects game design.

2025-08-09
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#1264: San Diego Comic-Con 2025

In this podcast, I talk all about my trip to this year's San Diego Comic-Con.

2025-08-01
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#1263: Flux

The very nature of a trading card game is that it's always evolving. In today's podcast, I talk about what that means for Magic design.

2025-08-01
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