Top 100 most popular podcasts
This is part three of a four-part series talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on a three-part series I did in my Making Magic column.
In this episode, I talk about how the color pie has evolved over the last three decades.
This podcast is part two of a four-part series talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on a three-part series I did in my Making Magic column.
In this podcast, I sit down with Melissa DeTora, the leader of the Casual Play Design team, to talk about Commander design.
This podcast is part one of a four-part series talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on a three-part series I did in my Making Magic column.
In this podcast, I talk all about the design of the fourth set in the Lorwyn-Shadowmoor block, Eventide.
In this podcast, I talk about the design of every card with Mox or Lotus in the name designed as a spiritual successor to Limited Edition (Alpha)'s Moxen and Black Lotus.
In this podcast, I sit down with Lead Set Designer Chris Mooney to talk about the design of Magic: The Gathering® | Avatar: The Last Airbender?.
This episode talks about why it's good for R&D to design around a format you play.
Sometimes, the greatest design skill is to never give up. In this podcast, I talk about times it took a while for an idea to make it to print.
This podcast is another in my "Lessons Learned" series where I talk about sets I led or co-led and walk through all the design lessons I learned. This time, I discuss Murders at Karlov Manor.
When the Commander Format Panel visited Wizards, I gave a presentation pitching why I felt it was important to change how hybrid worked in Commander. This podcast goes over the contents of that presentation and explains my reasoning for the change.
I just returned from New York Comic Con. This podcast talks all about it.
This is part three of three going over my talk from MagicCon: Atlanta looking at the top 20 most influential Magic expansions of all time.
This is part two of three going over my talk from MagicCon: Atlanta looking at the top 20 most influential Magic expansions of all time.
This podcast is part one of three going over my talk from MagicCon: Atlanta looking at the top 20 most influential Magic expansions of all time.
I just got back from MagicCon: Atlanta, and in this podcast, I talk all about it.
This podcast is a look back at the early creatures that only cost one mana.
In this podcast, I talk about the things I have to do to prepare for an upcoming MagicCon (in this case, MagicCon: Atlanta).
This podcast is another in my quest to talk about every Magic expansion. This time I talk about the third set in the Champions of Kamigawa block, Saviors of Kamigawa.
In this podcast, I talk about the times we returned to settings that we'd already visited.
This podcast is about the most hated mechanic in the history of Magic, ante.
In this podcast, I talk about a specific aspect of the color pie and how modern design requires that we care about it.
This podcast is a companion to my three-part Making Magic series on the history of tokens. You can read the third and final column on Monday, September 8.
In this podcast, I sit down with Corey Bowen, the lead set designer of Magic: The Gathering® | Marvel's Spider-Man, to talk about the set's design.
In my podcast on Igniting the Spark (the new Magic documentary), I talked about doing a podcast that covered something the documentary didn't. How did Magic grow from a one hundred million-dollar game to a billion-dollar game?
This is another podcast in my ongoing quest to record a podcast about every expansion. This episode is all about Prophecy, the third set in the Mercadian Masques block.
A documentary about how Magic debuted at Gen Con. I had the pleasure of participating in it, and this podcast talks all about that.
This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Nemesis, the second set in the Mercadian Masques block.
Every year, I write a "State of Design" column where I talk about how I feel the last year of Magic design went. This year's column starts with Bloomburrow and goes through Magic: The Gathering®?FINAL FANTASY?. With six sets to talk about, I ended up having a pretty lengthy article, so I made a supplementary podcast where I walk through every new mechanic to give my thoughts on how they went.
This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Mercadian Masques.
Magic is made not by a single designer but by a large group of people. In this podcast, I talk about how that affects game design.
In this podcast, I talk all about my trip to this year's San Diego Comic-Con.
The very nature of a trading card game is that it's always evolving. In today's podcast, I talk about what that means for Magic design.
In this podcast, I see if I can talk for 30 minutes about the Magic card back. (Hint: I did it.)
In this podcast, I sit down with Andrew Brown, the set lead designer of Edge of Eternities, to talk about the making of the set.
In this podcast, I talk about an R&D expression, "The juice isn't worth the squeeze."
In this podcast, I sit down with Ethan Fleischer, the vision design lead for Edge of Eternities, to talk about the making of the set.
In this podcast, I walk through the history of how we've used colorless in design.
This podcast explores how each of the colors interacts with enchantments.
In this podcast, I talk about how it's not enough for a mechanic to be good in a vacuum.
In this podcast, I talk about the use of repeat mechanics on singular card designs.
In this podcast, I answer a question from my blog about how we decide when to name and not name mechanics.
I recently wrote a three-part article about the history of typal themes in Magic. This is my podcast on the topic.