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The 40k Lorecast is a weekly dive into all the Lore that surrounds Warhammer 40k. Brad Chester and John will take you on a deep dive into everything that is the lore of the Warhammer 40k Universe. Our weekly podcast is dedicated to exploring the rich lore of the Warhammer 40k universe, diving deep into the stories, characters, and events that make this universe so captivating. Join us as we unravel the mysteries of the 41st millennium!
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On today?s cast we continue our coverage of the Salamanders with a dive into Vulkan coming to lead his legion. With his initial efforts to uplift their technology and recruitment pool by building up nocturn, then his saving of the legion from certain destruction at the hands of the orks. And then to make Brad sad we spend a bunch of time on Vulkan being a A-hole. We then jump to Vulkan and the Salamanders all dying it Isstvan 5, well not Vulkan because he is a Highlander. But then Vulkan is captured by Konrad, which is not ideal We then close with Vulkan returning to Terra just in time to assist the Emperor in his hour of need.
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On today?s cast we talk about the Salamander (finally). Starting with the origins of the 18th legion and their actions during the unification wars. AKA underground bunker attack! We then talk about the after affects of this, namely the 18th legion being a tiny legion in comparison to the other legions. And just before they were potentially going extinct we jump to Vulkan! And his super fun but also weird origin story, namely the point where he meets the emperor and they have a very strange competition.
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On today?s cast we talk about the Drukhari some more. Starting with the rise of the Kabals in the dark city. With a focus on their origins, how they function, how they are created, and their role in the Drukhari. After that we go into the real space raids themselves, less about the during and more the preparation that goes into them, and what is done with the bounty upon return. We then close out on the act of building your own realspace raid for the table top.
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Double Dragon 2 is a classic of the Nintendo Entertain System. Are our memories correct? Is it still fun after 30 years? Let's find out.
On today?s cast we finish our coverage of the Badab War. Opening with the state of the affairs with the arrival of more space marines into the region. For there we cover the failure of the parley (or was it a failure), and the increase in hostilities. After that we talk about the truth behind the size of the forces of the Astral Claws and the Tiger Claws (surprise). And then the arrival of the Carcharodons to the war and their ?unique? style of war. From there we begin the linear progression of the war into the Astral Claws being all alone but still holding there own, until the loyalists come up with a ?super special plan.? We the conclude with the post events of the war with the creation of the Red Corsairs from the fleeing Astral Claws, and how the imperium handles the other secessionists.
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On today?s cast we begin our coverage of the Badab War. Opening with a breakdown of the real situation between the chapters of the space marines and the Lords of Terra. From there we jump into the Maelstrom sector and the Astral Claws function there, with Huron rising up to seizing control of and then calling himself the ?tyrant of Badab,? to which everyone just went ?yeah sounds normal.? We then follow the path as the Claws come into conflict with the Kathargo trade lords, and how this conflict eventually led to a full scale war in the sector. Before we finish though we go into the numerous alliances that turned this sector into southern Europe in 1914.
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On today?s cast we will be starting our coverage of the Carcharodons! Opening with what the hell is a Carcharodon, and where are they in the codexes? After that we dive into how they function with as solid debate over whether or not they are chaotic good (John believes they are) and then a bunch of examples of why Brad believes they are not. With focuses on how the fleet functions, their support staff (they are not really there willingly) and how they reinforce themselves (also awful). We then dive into how they wage combat and why they are have been sent to the other side of the galaxy. We then close out debating on what each of us thinks their true origins really are.
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On today?s cast we will be finalizing our coverage of the Leagues of Votann, with a fun bonus of Brad going into tachycardia during! We open with us complaining about GW killing flavor in 10th edition (again). But then we jump into the leagues themselves, who they are, what their main purpose is, and why they are interacting with the galaxy now as well as where we thing GW will take some of their lore in the future. We then close out with the two named characters (one of which John likes more than the other).
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On today?s cast we continue our coverage of the Votann. Starting with the Leagues of Votann society works, between the Kin, Kindred, Guilds and more. We then dive into how the kin interact with both each other and the galaxy at large. From there we talk Hernkyn and the Leagues exploration of the Galaxy. We then jump into the military structure of the Leagues and how they go to war. And of course, we conclude with the grudges of the Votann. Because no coverage of the leagues could be complete without their books of grudges.
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Surprise!!!! Bonus Episode this week. Brad joined up with some other hosts from the Robots Radio network (the network we are on) to discuss some upcoming games and other content as we enter the fall of 2025. Give it a listen to hear Brad wax poetically (as poetically as he can) about Final Fantasy Tactics and other releases slated for Q4 of 2025
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On Today?s we begin our coverage of the Votann. We open up with the tabletop history of the Votann with their release during 9th edition, and some of the issues with it lol. From there we cover the more opaque origins of them during the age of technology and what we know and don?t know about them settling the core of the galaxy. After that we dive into the kin themselves and their iron-kin brethren. Then we go into the ancestral cores and how they run the leagues. We then close out on the Votann coming out of the core and interacting more actively with the galaxy at large.Patreon:
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On Today?s we begin our coverage of the Votann. By talking about the squats and not the Votann! We open with a history of the game itself, when the squats were introduced, how they existed through the early days of the game, and then how they were removed from the game. From there we jump into what was their lore in the time. From them setting the core worlds of the galaxy, their battles with the orks, and then their joining of the imperium (sort-of). We then move into the end of the squats in the universe. We close out on the 15+ years of squat rumors and hints we got from GW, until in April 2022 they returned to the game!
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On Today?s we finalize our coverage on the Ultramarines by focusing on the characters of the UItramarines. Opening with the great Torias Tellion! From there the also great Ortan Cassius. But wait there is more great with Sicarius. But none of them had an epic enough cape, so we cover Uriel Ventris. Then we cover maybe the greatest model ever made, ok technically two models Antaro Chronus. We then close out where else but with Calgar.
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On today?s cast we continue our coverage of the Ultramarines. Opening up with the legion right before the onset of the Heresy with the destruction of Monarchia, and making of their forever enemy. We then go into the battle of Calth and Guilliman going Zero-G butt kicking. From there a quick trip down the accidental coup d'etat. We then jump to post heresy where the ultramarines lead the rebuilding effort of the imperium, while all the other legions leave for the scouring. We then close out with Gulliman killing (maybe) Alpharius, and then getting stabbed in the throat by Fulgrim.
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On today's cast we begin our coverage of the 13th legion the Ultramarines. Opening with their initial foray into the galaxy as the 13th legion. We review their early accomplishments including their large loss against the Osirian Psibrids. From there we jump to the savior of the Galaxy Guilliman, his origin story and him joining the emperor?s great crusade. We then finish off with the Ultramarines gaining redemption against the Osirian Psibrids.
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On today's cast we conclude our coverage of the pariah crusade. We open with the events of the Kallides battle group and its experiences against full strength Necrons. From there we jump over to how the sisters were able to resist the effects of the stilling, and Ephreal Stern going hard core. We then jump into the dual campaigns of Draxus and Cawl to disable and then collapse the pylon networks. But then the Silent King returns and soon after the entire segment is descending into mutually assured destruction war. Only then for Imotekh to make is move. We then close with the sector exploding into an all out conflict as numerous other factions join the fray.
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On today's cast we begin our coverage of the Pariah Nexus. We open up with the setting of the story around the psychic awakening and how it had affected the entire galaxy. From there we move into the imperium entering the Nephilim Sector and the experiences of the imperial forces there. We then dive into why the effects of a pariah or the pylons are so detrimental on humans and other warp touched beings. We then jump into the history of the Ad-mech and the Necrons, namely the ad-mech keeping that a secret. We then close on the arrival of Guilliman to this conflict.
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On today's cast we return to the Necrons with a focus on Szarek the Silent King. We open with a recap of the Necron history but this time with a focus on the Silent King and his role in it. We then move toward his adventures in the void of space and what he found out there. From there we take a turn into the true nature of the Necrons, through the infinite wisdom and character of Trazyn. We then close with the actions of the Silent King upon his return to a galaxy that is completely on fire.
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On todays cast we jump into the great enigma that is Cypher in Warhammer 40k. With a focus first on the origins of the fallen and a short detour into John complaining about Luther again. From there we go through the history of the Dark Angels interactions with Cypher as we try to unpack his true motives and true alignment in the universes. After that we then dive into our personal theories on who and what Cypher truly is.
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On today?s cast we finalize our coverage of the World Eaters. We open with the legion just after Angron has ascended to Deamon hood and immediately decide that Horus and his plans are lame. We then move to the invasion of Sol and the ascension of Kharn to being Khorne?s favorite. And from there we begin to follow Kharn hard as he breaks the legion and moves them to their true roots of blood for the blood god, and skulls for the skull throne!
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On today?s cast we continue our coverage of the World Eaters with a deep dive into the legion post the events on Ghenna. We open with a deeper dive into the butcher?s nails with a focus on their affect on Angron himself. After that we go into Angron in effect purging his own legion of anyone not fully loyal to going ham on the crazy train. This then leads us into the confrontation between Angron and Leman, which results in Angron being sent to the other side of the galaxy to crusade solo, which just allows Khorne to get a better hold on the legion. We then move to Isstvan 3 and 5 and the actions of Angron there. We then close with Angron ascension to Daemon Prince of Khorne.
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On today?s cast we begin our coverage of the World Eaters. We open up with the creation of the 12th legion and their role as the emperor?s dogs of war. From there we flip over to Angron, his discovery on Nuceria, and the nightmare of his upbringing there. We then follow his rise through the gladiatorial pits and the subsequent implantation of the Butcher?s nails in his skull. We then cover the emperor coming to Nuceria and effectively kidnapping Angron. After that we flip over to Kharne and his early rise through the legion. We then close out with the first implantation of butcher?s nails into the World Eaters and the legion?s descent on the road to Khorne.
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On today?s cast we do a side topic coverage of the crusades of the Imperium. We open up with what a crusade is by definition. We then talk about what the crusades really are in function and behavior. From there we use examples to show what the crusades really are. With a dive into a number of key crusades such as the Macharius, Aegisine, Jerulas, Margin, abyssal and more.
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Today on the history of 40K we talk about the act of picking up the game of 2nd edition 40K. How you found playing partners, where you learned the game. We also talk about the physical game itself. From a era long forgotten of mail order catalogs and magazines. Also what you do when the models arrived how to build them, paint them, and where to go for advice on such things. So join us on a deep dive into a forgotten era of the world pre-internet.
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On today?s cast we close out our coverage of the war of the beast. We start with what becomes the final invasion of Ullanor and the slaying of the beast (for real this time). But after that we jump into the post effects of the war of the beast, starting with Vangoich killing all the lords of Terra. After that we talk about the corruption of a space marine chapter and their fall to chaos as a backdrop to the war of the beast. We then close out with how the war of the beast affected the imperial citizens, the organization of the lords of terra, the space marines, and the inquisition. We then close talking about how it affected the orks!
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On today?s cast we continue our coverage of the war of the beast. We open with the invasion of Ullanor. On paper it looked like it was going to go great, but it did not. From there we go back to Terra with the formation of the Death Watch. Then we follow the rediscovery of the Sisters of Silence and a new plan for how to kill the beast. We then close out with the second invasion of Ullanor.
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Today we are joined by Brian Horton who has been playing the game since the launch of 2nd edition. In a time long long ago, where phones were not mobile, print media was king, and most all TV was boring (not everything is better). Brian joins us to discuss Warhammer 40K 2nd edition, what it was like picking it up, how it played and more.
On our first ever episode we discuss what the History of 40K is. what the show will be about, and the topics we plan on discussing. We then do a personal one about our journeys into the game. With a breakdown of how we started the game and what we love about it.
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On today?s cast we continue our coverage of the war of the beast. We open with all of Terra freaking out about a giant attack moon just above Terra. But luckily the Lords of Terra have an idea, called the Proletarian Crusade. After that dismal failure, we cover two different visitations to the imperial palace, from the Orks and then the Harlequins. From there we follow the forces of the imperium to mars, where they learn the origins of the ork invasion. But before they can act they have to run and pick up a Primarch, who just appeared out of no where.
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On our first ever episode we discuss what the History of 40K is. what the show will be about, and the topics we plan on discussing. We then do a personal one about our journeys into the game. With a breakdown of how we started the game and what we love about it.
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On today?s cast we begin our coverage of the War of the Beast. We open with the setting of the imperium in the middle on M32, where the imperium was actually doing kid of great (thanks Guilliman!) Then we get into the invasion of the chromes and the appearance of the first attack moon. From there everything starts to fall apart as the Lords of Tera do Lords of Terra stuff. Thankfully their hands get forced by the Inquisition and Assassins and the imperium takes action. Only to find their great success undermined by a greater threat.
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On Today?s cast we cover the merchant and naval fleets of the imperium. We open with a breakdown of the segmentum fortresses and their purpose for the merchant and naval fleets. After that we go into the different types of merchant charters that exists and the good and bad of each of them. From there we jump into the void born and their incredible value to the spaceships of the imperium. From there we move over to the imperial navy itself. The technology, weapons, and ships of the navy. From there we conclude with the people that serve within the imperial navy and their roles.
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On Today?s cast we cover how warp travel is performed by the imperium in the 40K universe. We open with how a warp travel functions, as opposed to FTL drives. We then get into the addition of Navigators and Astropaths to the experience of travel, and some canon conflicts therein. After that we move into the Gellar fields, so as to avoid being in the movie Event Horizon. We then dive into warp travel itself, the experience of those doing it. Then we close out with coverage of how the galaxy is segmented, and the great Nexus Automatica
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On Today?s cast we do a deep dive into the largest successor chapter in the game the Black Templars. We open with how the Black Templar function as a fully mobile chapter on a non-stop war footing. Their recruitment, training, and command structure. After that we go into the history of them from their early days through modern 40k. And we close focusing on Helbrecht and where the Black Templar stand today in the game.
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On today?s cast we conclude our coverage of the imperial fists, sort of. We open with the conclusion of the Siege of Terra and how it wrecks Dorn. From there we go into the 2nd founding of the Imperial fists (Dorn was not about it), and dorns death (maybe). After that we spend time talking about the legacy of the Imperial Fists post Dorn and how they have preserved his legacy. From there we go into the Crimson Fists, their founding and their role as the Space Marine killers for the Lords of Terra and the inquisition. We then jump into the drama surrounding the sacking of their home world. We then close with the legend that is Sigismund, setting up our next cast on the Black Templar.
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On today?s cast we begin our coverage of the 7th legion the Imperial Fists. We open with their origins during the Unification Wars. From there we talk about their role in the emperor?s crusade as the ultimate conquerors. Ater that we bring Dorn into the picture and his changes to the legion. We then spend time talking about how Dorn interacts with the other Primarchs, mostly he does not get along great with them. We then jump into the siege of Terra, and Dorn being the ultimate fighter of the galaxy as he puts a beating on all comers.
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On today?s cast we conclude our coverage of the 3rd legion of the Space Marines, the Emperor?s Children. We open with Fulgrim having to clear his possession by the daemon blade. From there we move over to the Fulgrim?s ascension to Daemon Prince. After that we cover the descent of the legion into just partying in the warp. From there we move to the hilariously uselessness of the Emperor?s children at the siege of terra (they did more for the loyalists than the traitors in function). After this we jump to the Emperor?s children post heresy with a focus on Lucius and Fabius Bile. We then close with the return of Fulgrim to the materium and the game of 40K.
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On today?s cast we cover the 3rd legion of the Space Marines, the Emperor?s Children. Starting with their founding from the conquered nobles houses of terra to their exemplary actions earning them the right to wear the Aquilla on their armor. We then spend time talking about the loss of their gene-seed and the presumed dooming of their legion, until the discover of their Primarch Fulgrim. We then dive deep into Fulgrim, his discover on Chemos though his joining of the emperor and making best friends with Ferrus Manus. After that we cover his exposure to corruption on Laer and the rapid descent into chaos from that moment. We then take a pause to discuss the effect of Slaanesh?s corruption on the rest of his legion and forces. We then close with a bang with the events of Istvaan III and V.
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Surprise! Today we have an extra episode available for all of you. This is not a podcast on Warhammer lore, but rather an episode to announce us joining an amazing group of Lore podcasts called Robots Radio. Is a collection of podcasts devoted to the lore of the gaming and nerd culture. In preparation we jumped on with Tom the head of the network as well as the host of the Fallout, Elder Scrolls, and Lord of the Rings Lorecast. We discuss a range of topics, from our casts, his casts, and just gaming and nerd culture in general. It is a fun lighthearted dip that we hope you all enjoy.
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On today?s cast we cover the transition from Age of Technology into the Age of Strife. We open with mankind?s unification into the federation. Then we cover the mass appearance of psychers across the galaxy, and how they began to cause chaos into the federation. But then things get massively worse as the men of iron rise up in the cybernetic rebellion. We spend time talking about the nightmare that was the cybernetic rebellion, both during and the effects of it afterwards. After this, the warp turns effectively opaque and the entire galaxy begins to burn with the effects of it. We then close out focusing on Sol during this period, with a focus on the planets and quick aside into the unification wars.
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On today?s cast we dive into the Golden age of technology. We open with the Age of Terra and some new lore about the Emperor and his battles with the Cognitae. From there we dive into the mankind conquering and terraforming Sol in preparation of launching into the galaxy. We then talk (briefly) about the men of gold, men of stone, and the expansion into the galaxy. After that we take a turn and focus on the technology of the Age of Technology and how incredibly advanced it is. After that we lean into the Men of Iron and their critical role in the growth of humanity. Then we cover the genetic engineering, both of the regular populace, as well as the creation of the navigators. We then close our coverage with the invention of the warp drive.
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On today?s cast we complete our coverage of Knights in 40K. We open with the great crusade and the re-discovery of the knight worlds. We then take a quick turn to cover the titantica on mars, that kind of lost their mind when discovering the knight worlds. From there we talk about the knight worlds joining the imperium (really the mechanicus) and how they were folded in. We also talk about the sacristans and their role to both the knight houses, and the Mechanicum (unknown to the Knight worlds). We then talk about Knights in battle and how they are used strategically. We close with the knight worlds being pulled into the horus heresy and the fall of some houses and the creation of the Freeblades.
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On Today?s cast we begin our coverage of the Knights of 40K. We start with their origins in the Golden age of technology from the early colonists heading out into the galaxy with their STC?s. From there we talk about the Age of Strife separating the colonists from the rest of human civilization, but with a focus on how the Knight worlds survived. We than talk about the throne Mechanicum and the ritual of becoming, focusing on how they change the psyche of the pilots. More importantly, we talk about how this change affect the knight pilots to become better leaders and protectors of their subjects. We then close with a breakdown of the noble culture and knights themselves.
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On Today?s cast we finalize our coverage, for now, on the Ynnari story ark. This time we are focusing in the events of the imperium at this moment. We open with a back story on Belasarius Cawl, his birth and rise through the ranks of the Mechanicum and ad mech. More importantly we talk about his Soul Merging technology and the tasks given to him by the Emperor and Guilliman before their falls. From there we jump to the Cadia and the almost success followed by significant failure of that battle. We then end with John getting super hyped talking about the return of the best of the Primarchs, Guilliman.
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On Today?s cast we continue our coverage of the Ynnari with the further adventures of Yvraine. We open with her and the Ynnari?s arrival on craftworld Ulthwe, where they have to contend with a seer council who are suddenly no longer cool with Eldrad just doing whatever he wants with their craftworld all the time. We then cover their search for the Crone Swords on Belial 4 and the epic battles that erupt there. We then close out with a trip to Iyanden, which of course is under assault from chaos, but interesting not Slaanesh.
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On today?s cast we begin our coverage of the Ynnari. We start with a recap events of Demesnus to waken Ynnead. We then jump to the Yvrain and he becoming imbued with the god of death and her flight from the dark city. We then take a quick break to laugh at the original gameplay rules of the Ynnari (Soulburst for the auto-win!). After that we jump the truly epic battle of biel tan, starting with the Mask and Skarbrand?s assault on Ursulia. We then close with the battle on Biel Tan itself and the arrival of Yvraine and the creation of the Yncarne.
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On today?s cast we conclude our coverage of the Harlequins. Today we focus more on how their interact with the 40K universe lore. We open with, of course, the Black Library and how it steers all of the actions of the Harlequins. From there wego into their reemergence in the galaxy and how they interact with the beings of the galaxy. From there we talk about their presence in the Dark City and their role in the resurrection of Vect. We then close with their alliance with Eldrad and the brining of Ynnead to (semi) consciousness.
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On today?s cast we begin our coverage of the Harlequins! We start with the history of the Harlequins (what we know of it) and more importantly their god Cegorach. From there we move onto the masques of the Harlequins and how they interact with greater Eldar culture (Craftworld, Corsair Fleets, Exodites, and Drukhari). Then we dive into the different masque forms and how they wage war. We then close out on the weaponry of the Harlequins and their units.
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On today?s cast we finish out coverage of the Blood Angels legion. We open with the Blood Angles trying to rebuild their devastated legion after the Horus Heresy. From there we talk about the Blood Angles recruitment and their attempts to quell their gene-flaws. After that we take a turn and talk about some of our favorite Blood Angels successor chapters. After that we talk about their characters that appear on the tabletop. And then we close out on the devastation of Baal, and the arrival of Guilliman and his Primaris Marines.
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On today's cast we begin our coverage of the Blood Angels Chapter. We start with their origins under the unification wars. From there their borderline descent into savagery as they pushed out into the great crusade. Next we jump to their Primarch Sanguinius. First with his arrival on Baal Secundus, and then his growth and rise to be the leader of the moon. That leads us into his unification of his legion and their repression of their Gene flaw. And then we go into the Horus Heresy. With the betrayal at Signus prime and their greatest enemy Ka? Bandha. Then we join them on their quick detour to make a new imperium, and finally we close out with the Sierge of Terra and Death of their Primarch.
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On todays cast we complete or coverage of the xenos of the galaxy. Diving again head first into a ton of super random Xenos that GW has written into the game. Although we do start with the Jokaero, so that is awesome! Some others are the Enoulians, Laer, Maug, the Hrud, and others. We also talk a bit more about the times the imperium has made deals with xenos in exchange for technology, and each time they end up killing lots of imperial citizens, and eventually the xenos.
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