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Adeptus Ridiculous

Adeptus Ridiculous

Lifelong Warhammer fan Bricky and grimdark greenhorn Dkdiamantes delve into the incredibly vast ocean that is Warhammer 40000 lore in this unofficial Warhammer 40k podcast. From superhuman space warriors to depraved cultists and green-skinned Mad Max rejects, not even the most ridiculous aspects of this setting are off the table for these two mad men.

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Episodes

THE WEIRDEST OFFICIAL LORE OF THE OLD 40k | Warhammer 40k Lore

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Warhammer 40k became close to what we recognize it is today around third edition - before that, it was The Rogue Trader: Warhammer 40000, a pulp fiction mishmash of Judge Dredd, Alien, and Dune... Even more than it is today. In this episode we return to the olden days and take a look at the world of 40k where space marines all behave like Night Lords, Primarch is just a title you can be promoted to, Emperor is some normal guy who was born to human parents and was afraid of dying so he put himself into the jar,  Roboute Guilliman is a pile of dusty bones on a shelf in Macragge, Orks get laid, and Rogal Dorn poops on the floor. Left without much options we also touch on the scariest of topic all: Ian Watson.

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2025-04-09
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THINGS THAT WILL DEFINITELY HAPPEN IN SPACE MARINE 3

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In a press release, Focus Entertainment publishing deputy CEO John Bert said, ?We have been honored by the incredible response from fans following the launch of Warhammer 40,000: Space Marine II. We will continue to support the game with exciting content and regular updates in the coming years. Today, we are thrilled to announce that the adventure will continue with Space Marine III. Players can look forward to an immersive campaign, a multiplayer mode, and innovations that will redefine the standards of third-person action games. Developed in close collaboration with Games Workshop, Warhammer 40,000: Space Marine III will take the genre to new heights by introducing large-scale battles that are even more spectacular.?

Nobody knows whats going to be in it aside from shooting guns i guess but lets speculate because that's what content monkeys like us do. MAYBE IT WILL BE A DATING SIM?!?!!

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2025-04-02
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HERETIC LEGION: Bound by the suffering ties of Damnation | Trench Crusade Lore

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A shroud of darkness blankets the world. Smoke and brimstone spews from the yawning gates of Inferno, enveloping the lands where people have abandoned God and openly wage war against His Creation. It is a grim reality that a full third of humanity has bent its knee before the idols of Hell. The main military force of Satan on Earth is the Heretic Legions, raised from amongst these citizens of the damned.

Though the vast bulk of the Heretic Legions are made of mortal humans, Hell often sends their own abhorrent progeny to reinforce their mortal foot soldiers: nightmarish War Beasts made of captured and possessed creatures and dreaded Artillery Witches who act as mobile artillery supporting lighting assaults. Thus, in this accursed theatre of war, mortals and abominations march hand in withering hand, bound by the suffering ties of damnation. The wails of tortured beasts meld with the shrieks of damned souls, while the skies rain down fiery retribution upon all who dare to oppose the Heretics? ceaseless crusade for a demented parity with their Creator.

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2025-03-26
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MALCADOR THE SIGILLITE: He's Him | Warhammer 40k Lore

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Malcador the Sigillite, also known as Malcador the Hero by decree of the Emperor of Mankind, was the powerful psyker and scholar who served as the Imperial Regent when the Emperor was away from Terra or otherwise engaged and also as the first Grand Master of Assassins during the Great Crusade and the Horus Heresy eras.

By the dawn of the 31st Millennium, Malcador was over 6,700 standard years old and could remember his date of birth to the second. His title of "Sigillite", meaning "seal-bearer" in an ancient Terran language, was a measure of the esteem and trust the Emperor had in Malcador, for he was empowered to speak and act in the Emperor's stead with the Emperor's full authority wherever he went.

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2025-03-19
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VAMPIRE COUNTS: RESTRAINT IS FOR MORTALS! | Warhammer Fantasy Lore

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The Vampire Counts are amongst the most legendary factions of Vampires to have ever terrorized the civilized lands of the Old World, all of whom are members of the unholy von Carstein bloodline. The government, nobility and the patriotic citizenry of the Empire consider the Vampire Counts to be fiends without equal. They seek only to topple the civilizations of the living and supplant them with an empire of the Undead that will reign forever as Lords of the Night.

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2025-03-16
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FOOD IN THE IMPERIUM (Yes, corpse-starch is in this one) | Warhammer 40k Lore

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Within the Imperium, entire worlds are devoted to the pursuit of agriculture and the growing of food, providing the necessary sustenance for the people of more specialised worlds elsewhere in the galaxy. These so-called Agri-worlds can grow a variety of food in many different ways, from the ill-tempered livestock known as Grox that provide meat to so many across the galaxy to simple wheat for bread.

On some Agri-worlds, entire continents have been cultivated for the growth of foodstuffs. The most standard type of food grown on most Agri-worlds and distributed to feed the peoples of the Imperium is processed corn. This variety can produce confusion when Imperial cultures mix; in one recorded instance, Tona Criid, a native of Vervunhive on Verghast, mistook camouflage paint for a type of food-paste supplied to the 1st Tanith Regiment.

Space Marines have been known to subsist on triglyceride gel and amino-porridge, as well as local wildlife hunted during their deployments. Some Chapters of the Adeptus Astartes have their own particular diets. The Dark Angels, for instance, are known to consume nutrigruel, carboloafs and vitamead. 

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2025-03-12
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IMPERIUM IS IN SHAMBLES: NACHMUND WAR INTENSIFIES | Warhammer 40k Lore

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The Nachmund Rift War is an ongoing conflict being waged by the Imperium in the Nachmund Sub-Sector.

Closely connected to the War of Beasts and War of Nightmares on Vigilus, while the Fortress World itself continues to remain largely in Imperial hands the greater Nachmund Gauntlet finds itself besieged by the Forces of Chaos. 

Vigilus is a world situated within the Nachmund Gauntlet and one of the few passages through the Great Rift. As such, the planet has become strategically vital for the Imperium and has become a target for a wide number of its enemies.

As part of the greater War of Beasts, Sangua Terra is under Chaos assault as Abaddon the Despoiler seeks to destroy both it and Vigilus to close the Nachmund Gauntlet. At least 2 companies of the Castellans of the Rift Chapter are fighting on the world. During the Nachmund Rift War, the planet became the linchpin of the new Imperial defensive network dubbed the Sanctus Wall.

Due to successive Chaos invasions, Sangua Terra is presently a battle-scarred hellscape overrun by Daemons. Canoness Superior Junith Eruita has arrived on the planet to marshal its defenders.

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2025-03-05
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GALAXY IN FLAMES | Warhammer 40k Book Club

 https://www.patreon.com/AdeptusRidiculous https://www.adeptusridiculous.com/ https://twitter.com/AdRidiculous https://orchideight.com/collections/adeptus-ridiculous Having recovered from his grievous injuries, Warmaster Horus leads the triumphant Imperial forces against the rebel world of Isstvan III. Though the rebels are swiftly crushed, Horus's treachery is finally revealed when the planet is razed by virus bombs and Space Marines turn on their battle-brothers in the most bitter struggle imaginable. Truly, he is the Warhammer Forty Thousands. 

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2025-03-01
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ASTARTES 2: WHO ARE THESE CHAPTERS? | Warhammer 40k Lore

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Trailer for new 40k show ASTARTES 2 came out recently and it was pretty good. We aren't really into doing the whole soyjak pointing reaction videos, but trailer actually contained a lot of cool stuff and showed off quite a few obscure space marine chapters we want to talk about today with Kirioth: Scythes of the Emperor, Sons of Medusa, Retributors, Angels Vermillion and Mortifactors.

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2025-02-26
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TECHMARINES - AND WHY IT SUCKS TO BE ONE | Warhammer 40k Lore

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A Techmarine (known as a Frater Astrotechnicus in High Gothic) is a Firstborn or Primaris Space Marine technician and engineer as well as a full Astartes battle-brother of his Chapter. They are fully initiated members of both the Cult Mechanicus and their Chapter.

Prospective Techmarines are chosen from the ranks of the Space Marine Chapters for their affinity with technology. They learn how to divine the runes of engineering and study the liturgy of maintenance. This great body of lore must be committed to memory and understood by the novice Techmarine.

They are taught how to "feel" the pain of a damaged machine and heal it. When they come back they serve the same role in their Chapter as a Tech-priest Enginseer in the Astra Militarum. Without the passing on of such ancient lore, the Space Marines would eventually grind to a complete halt, unable to make war. Thus does every Chapter?s might hinge upon the esoteric knowledge of its Techmarines. 

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2025-02-19
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BRETONNIA: FOR THE LADY! | Warhammer Fantasy Lore

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Bretonnia, formally the Kingdom of Bretonnia, also known more prosaically as the "Land of Chivalry," is a highly martial Human feudal kingdom of the Old World that lies between the lands of the Grey Mountains and the Great Ocean. Bretonnia is second only in size to that of the Empire among the realms of Men in the Old World, and is both the Empire's chief rival and closest ally, having a culture and society that revolves around the ideals of nobility, a strict social hierarchy based on aristocratic birthright, and the upholding of a strictly enforced code of chivalry.

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2025-02-16
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AELDARI CORSAIRS: A PIRATE'S LIFE FOR ME! | Warhammer 40k lore

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Aeldari Corsairs or Anhrathe are bands of piratical Aeldari Outcasts. They are a constant threat to merchant shipping, though very rarely pose a threat to a major Imperial battlefleet. Sometimes the rigid constraints of the Eldar Path are intolerable even for an Eldar to bear; such individuals leave their Craftworlds and become known as Outcasts. Outcasts must bear the terrible burden of their heightened Eldar consciousness without the protection of the Eldar path, set free within the universe they are dangerously vulnerable. Only Eldar of especially strong character can survive for long as Outcasts. 

There are many bands of so-called Corsairs scattered across the galaxy, and all are savage and deadly raiders. Outcasts from the strict confines of the Craftworlds, the Corsairs live in self-imposed exile, seeking to explore the galaxy and experience the full gamut of emotion and sensation accessible to the Eldar?s sensitive psyche. Most are young and adventurous Eldar who will eventually return to their homes older, wiser and tempered by warfare. Some, however, embrace the raider?s life completely and fall further still, becoming ever more bloodthirsty and psychotic, indulging their darkest impulses and eventually seeking out the infamous Dark City.

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2025-02-12
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LEAGUES OF VOTANN: GRIMDARK TRUTH REVEALED

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The Leagues of Votann are a prominent Squat civilization based around the Galactic Core. For thousands of years, they have exploited the riches of the core and overcome the dangers of the perilous region. Over these many millennia they have battled many of the galaxy's races, while just as frequently trading or acting as mercenaries.

The Votann are a rugged survivalist culture, having derived their society from the dangerous merchant-fleets of the Dark Age of Technology. They find strength and unity in the endless quest to acquire the resources they need to endure. While many judge them as selfish hoarders, they see these actions as necessary to ensure the survival of their race. Few other races can match the cloned Kin of the Leagues of Votann in the resilience of mind, body, and spirit.



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2025-02-05
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NEW ANTIOCH: I SHALL MAKE WAR AGAINST THE HERETICS WITHOUT MERCY | Trench Crusade Lore

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New Antioch, officially the Principality of New Antioch, is a Christian city-state which functions as the Church's main and only line of defense against Heretic forces in the Levant. The city started to be built, or more accurately rebuilt in 1559, and the construction and fortification works were finished in 1595. The Principality is located where the old city of Antioch once stood, in the northeastern edge of the Mediterranean Sea, and exclusively borders lands controlled by Heretic forces. The city and all its armed forces fall under the command of the Duke of New Antioch, a role currently being occupied by Duke Constantine.

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2025-01-29
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FULGRIM: THE SNAKE IS BACK! | Warhammer 40k Lore

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Fulgrim (also known as the Phoenician, the Illuminator, the Prefector of Chemos) is the Primarch of the Emperor's Children, one of the twenty Primarchs created by the Emperor in the earliest days of the Imperium, just after the end of the Age of Strife. Fulgrim, like the other Primarchs, was sucked from Terra by the Gods of Chaos and placed on a faraway world in an attempt to prevent the coming of the Age of the Imperium. Constantly seeking to emulate the Emperor by perfecting himself, Fulgrim's obsession bred a hubris that drove him to eventually become consumed by the Chaos God Slaanesh. AND NOW HE IS BACK!

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2025-01-22
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NORSCA: THE CHAOS VIKINGS | Warhammer Fantasy Lore

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Norsca is a frigid, arctic peninsula and Human cultural region located in the far north of the Old World, though not officially considered a cultural or historical part of it by southern scholars. Norsca lies on the very doorstep of the northern Chaos Wastes themselves. It is bordered to the south by the freezing waters of the Sea of Claws, to the north by the Sea of Chaos and the Chaos Wastes, and to the east by the roving Kurgan tribes of the Eastern Steppes.

Norsca is inhabited by a race of savage and ferocious Men known variously as Norscans, Norsemen or the Norse. Long ago, in the time of Sigmar, when these people still inhabited the northern lands of what would become the Empire, they were known as the Norsii.

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2025-01-19
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DEATH WORLD TIER LIST | Warhammer 40k Lore

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A ??-class or Death World (sometimes spelled as Deathworld) is a world classification defined by its extremely dangerous or aggressive native flora and fauna. These eco-systems are finely balanced between continual destruction and lightning-fast reproduction. Death worlds take many forms, ranging from jungle-covered hell-holes with carnivorous plants and animals to barren, volcanic wastelands racked by ion storms. The most famous and notorious Death World is the hellish planet of Catachan

Some worlds can be turned into Death Worlds, like what occurred on Indiga after numerous captive giant predators escaped from their zoos. When this happens, these worlds are labeled as Man-Made Death Worlds.

Humans can, and do, live on these worlds, but it is a never-ending struggle. On many death worlds it is as if the entire bio-mass of the planet were consciously motivated against human settlement - concentrating forces against intruders to destroy them. Death worlds with human settlements or colonies can have populations of 1,000 to 15,000,000.

Death worlds are not usually inhabited, and are nearly impossible to colonise but still need to be explored, which means the establishment of outposts and other support facilities. Some planets have rich mineral wealth, animal life, vegetables or gases, so tithes might range from Solutio Tertius to Solutio Prima.

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2025-01-15
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THE DEATH KORPS OF KRIEG: BACK TO THE TRENCHES | Warhammer 40k Lore

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The Death Korps of Krieg are Imperial Guard Regiments raised from the world of Krieg. Notoriously grim and fatalistic warriors, they seek to atone for their planet's past rebellion by dying glorious deaths in service to the Imperium. For this purpose, Death Korps regiments routinely request to fight in the galaxy's deadliest warzones, grinding their enemy down through long battles of attrition and siege warfare.

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2025-01-08
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TRENCH CRUSADE: JESUS CLONE SUPER SOLDIERS VS HELL | Trench Crusade Lore

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During the Crusades a heretical band of Templars dared defy the Almighty and, casting aside their sacred vows, unleashed the forces of Hell upon the Earth. Over 800 years later, in the Year of Our Lord 1914, this brutal, merciless war between the forces of Heaven and Hell rages on.

Trench Crusade is a miniature wargame and horror setting. It is a collaboration between horror artist Mike Franchina, sculptor James Sherriff, and former Games Workshop designer Tuomas Pirinen.

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2025-01-02
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Bricky & PoorHammer create the worst Army Rules for Warhammer 40k

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Brad and Eric from PoorHammer podcast join Bricky & Dk and create absolutely broken Detachment rules for Warhammer 40k tabletop and everybody suffers. If you aren't into tabletop enjoy 2 hours of incomprehensible numbers and words.

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2024-12-25
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KISLEV: LET'S KICK SOME ICE | Warhammer Fantasy Lore

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Kislev, officially the Tzardom of Kislev, also known as the "Realm of the Ice Queen," and to the Kislevites themselves as "The Motherland," is the most northerly Human realm of the Old World. It is a powerful kingdom defined by the constant need to prepare for incessant warfare against the tribes of the Chaos-worshipping Northmen on their borders. Kislev is known far and wide for having some of the greatest horsemen to ever roam the plains of the southern realms. Ruled by a mighty monarch known as a "tzar" or "tzarina," Kislev is a nation born from the saddle, its people's ancestry traced to the mighty horse-warriors of the Gospodar tribe who inhabited the Eastern Steppes for many millennia.

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2024-12-22
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I Forced Them To Create Loyalist Space Marine Chapter Lore For Our 4th Anniversary

 https://www.patreon.com/AdeptusRidiculous https://www.adeptusridiculous.com/ https://twitter.com/AdRidiculous https://orchideight.com/collections/adeptus-ridiculous On the nefarious orders of Shy, Kirioth leads team of Adeptus Ridiculous on creation of original space marine chapter lore for Warhammer 40k. Bricky is mad that he can't create a chaos warband and Dk is full of bad ideas. Loyalist traitors thinking they are from loyalist gene-seed? Paranoid fear of non-existent gene-seed flaws? SNAKES? Hilarity ensues. Also it's 4 years of Adric, so there's that. 

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2024-12-18
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Warhammer 40k Situation is Crazy | Interview with Cr1tikal and Luetin

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Bricky, Dk, Shy, Luetin and Charlie MoistCr1tikal join together for a discussion where they talk about Warhammer 40k, it's growing popularity, Space Marine 2, Amazon Warhammer shows, Charlie's 40k armies and pile of shame, Warhammer lore and a many other things.

Charlie: @penguinz0
Luetin: @Luetin09

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2024-12-13
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OCCULT ARTIFACTS AND DAEMON WEAPONS | Warhammer 40k Lore

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Humans desire power, be it power over themselves, their fellow men, or the world around them. The Ruinous Powers exploit this desire with Dark Pacts and unnatural gifts. Sorcerers, in turn, seek to increase their capacity for warp-craft by creating items designed to draw upon the power of the warp directly, without the need for extended rituals. Some go a step further, calling forth servants of Chaos and binding them into physical cages to create daemonic weapons of great and terrible power.
Occult artifacts come in many shapes and sizes, ranging from rings engraved with esoteric symbols to great malefic engines designed to channel warp energies for often unguessable (but certainly malevolent) purposes. But no matter their appearance, these items reek of the malignant forces contained within and must be handled with great care. As it is often said, all power corrupts, and the power of the warp is both vast and subtle, more than willing to lead anyone foolish enough to think they can master it down the road to his own self-wrought ruin. Still, there are those who try, often with results as destructive as they are spectacular.
The Ordos Malleus seeks to either destroy (if possible) or seal away occult artefacts when it encounters them. Possession of such an artefact is taken to indicate complicity with Chaos and will result in sundry execution. Some Inquisitors, however, feel the best way to fight the forces of Chaos is to try and beat them at their own game; these Radicals seek to master occult artefacts (even daemon weapons) for their own use. While effective, this is a dangerous path to tread, for direct association with the powers of the warp will change a man, and never for the better.

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2024-12-11
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CRIMSON SLAUGHTER: I DON'T WANT TO KILL! I DON'T WANT TO KILL! | Warhammer 40k Lore

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Formerly a loyalist Space Marine Chapter known as the Crimson Sabres, the Crimson Slaughter were declared to be a Renegade Chapter in M41 following signs of psychological instability and overly-zealous activities during their campaigns. They were ultimately excommunicated from the Imperium after the events on the world of Umidia. There, they purged the planet's entire population after coming under the belief that they had been tainted by the Ruinous Powers. However subsequent intelligence indicated that Chaos Cults on the planet were indeed in the process of summoning a powerful Daemon of Khorne. Khorne, either as a reward or revenge for massacring his followers, cursed the Crimson Sabres to be haunted by the voices of all those they killed. Only further bloodshed could silence the voices, and even that was temporary. Thus the Chapter Master Sevastus Kranon led his followers into the Eye of Terror to gain a temporary peace among the realm of Chaos rather than remain in Imperial space and risk harming further innocents.

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2024-12-03
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FALSE GODS | Warhammer 40k Book Review & Discussion

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The Great Crusade that has taken humanity into the stars continues. The Emperor of mankind has handed the reins of command to his favoured son, the Warmaster Horus. Yet all is not well in the armies of the Imperium. Horus is still battling against the jealousy and resentment of his brother primarchs and, when he is injured in combat on the planet Davin, he must also battle his inner daemons. With all the temptations that Chaos has to offer, can the weakened Horus resist?

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2024-12-01
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HIVE CITIES: I HATE IT HERE | Warhammer 40k Lore

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Around the entire Imperium over 85% of all planets have at least one hive city cluster.

Hives consist of great housing and factory blocks, forming ranges of man-made mountains. These huge towering urban complexes are known as city hives, or simply as hives, and their individual peaks or towers are called city spires or spires. A close group of hives is known as a hive cluster. There are often several thousand hives on a single Hive world. A Hive consists of many layers; the lowest layers form the underhive. Hives are worlds in themselves, where the populace has never seen the outer world, and concepts such as the ground and sky are completely alien. There are entire regions inside the hive blocked off by collapsed sections, where is found the treasure of the hive, the Archeotech hoards, ancient stores of technology.

Exotic planetary environments give rise to unusual hives, such as those of Landunder which cling to the floating surface crust and extend downwards into the world's oceans. Even gas giants can host hive cities suspended in their upper atmospheres, like Scitalyss or Vesmir II, which are sometimes known as skyhives. Above the latter the main hives are connected with the gas-enshrouded planet via elevator mineshafts providing a steady flow of raw materials.

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2024-11-27
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GREENSKINS: DA STRONG ONEZ WIN, AN? THEN EAT THE WEAK | WARHAMMER FANTASY LORE

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The Greenskins, also known as the Orc and Goblin Tribes, are a group of related, highly primitive, bestial, humanoid species of green-skinned barbarians and raiders whose sole pursuit in life is that of war and battle. Tribes of Greenskins occupy much of the eastern hemisphere of the world of Mallus.

The term "Greenskins" is a common collective description used by many civilised realms to refer to the forces and tribes of the Orcs, Goblins and other biologically related subraces such as the Gnoblars. The broadest racial division is between the Orcs, who are strong, brutish, and savage warriors, and the Goblins, who are smaller and weaker, but more cunning and conniving creatures.

The Greenskins are considered by many to be the scourge of all other mortal civilisations. These tribal warriors are extremely violent, raiding ceaselessly, carrying war and barbarism to all corners of the known world. Time and again, hordes of Greenskins would arise without warning and lay a great swath of destruction that has no direction or purpose other than simple violence. Indeed, the Greenskin race's single motive is violence, an ever increasing mass of warfare that has the potential to dominate and cover the entire world in a seething green tide.

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2024-11-24
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Dark Mechanicum: FOR SCIENCE! | Warhammer 40k Lore

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The Dark Mechanicum, also sometimes referred to incorrectly as the Dark Mechanicus, and who refer to themselves as the "New Mechanicum," is a sect of traitorous Tech-priests, members of the Collegia Titanica and Chaos Knights of the ancient Mechanicum who have become Hereteks in service to Chaos.

They willingly swore their loyalty to the Warmaster Horus and the Chaos Gods as the Great Crusade came to a close and the terrible galactic conflict known as the Horus Heresy erupted in the early 31st Millennium.

After the Horus Heresy ended in a pyrrhic victory for the Imperium, the traitorous forces of Chaos that had served the Warmaster were driven towards the Eye of Terror during the brutal military campaigns remembered as the Great Scouring.

The Renegade Tech-priests of the so-called Dark Mechanicum were also driven from Mars by the resurgent Loyalists amongst the newborn Adeptus Mechanicus. 

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2024-11-20
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Interview with Black Library writer Mike Brooks: Brutal Kunnin', Drukhari, Warhammer & More

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Mike Brooks is the author of The God-King Chronicles epic fantasy series, beginning with THE BLACK COAST; the Keiko series of grimy space-opera novels, DARK RUN, DARK SKY and DARK DEEDS; and various works for Games Workshop?s Black Library imprint, including  BRUTAL KUNNIN and ALPHARIUS: HEAD OF THE HYDRA. He was born in Ipswich, Suffolk, and moved to Nottingham to go to university when he was eighteen, where he still lives with his wife, cats, and snakes. He worked in the homelessness sector for fifteen years before going full-time as an author, plays guitar and sings in a punk band, and DJs wherever anyone will tolerate him. He is queer, and partially deaf (no, that occurred naturally, and a long time before the punk band)

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2024-11-13
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PSYCHIC POWERS: ROLL D100 ON THE INSANITY TABLE | Warhammer 40k Lore

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In the universe of Warhammer 40,000, certain individuals called Psykers are able to call upon the raging energies of the warp with their minds and utilize psychic powers. Psychic powers are powerful abilities that can be used offensively, defensively or passively. The nature of these powers range from simple over-intelligence to Alpha-Level Psykers capable of unimaginable levels of destruction on a catastrophic scale, with most falling somewhere in between.

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2024-11-06
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THE BODY HORROR OF WARHAMMER 40K | Warhammer Lore

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"Imagine that. Your limbs removed, replaced with spark-whips and nests of claws. Eyes bored from your skull and stained glass in their places. Your heart and organs fixed with stimm injectors and neuropathic glands. And then, proud in your new body, what remains of your drooling waste of a mind will be turned to the good of the Imperium. With a word of my command, you'll willingly fling yourself into the jaws of hell, a berserk flesh-machine bound for a long, long death."

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2024-10-30
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Is Fire Warrior Really That Bad? | Warhammer 40k

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Warhammer 40,000: Fire Warrior is a first-person shooter for PC and PlayStation 2. The game follows a Tau Fire Warrior, Shas'ui'T'au'Kais, and his heroic acts to save the Ethereal Ko'vash, while fighting against the forces of the Imperium (Notably the Imperial Guard and the Raptors). 

Further into the game, Kais teams up alongside Captain Ardias of the Ultramarines 3rd company during a temporary cease fire negotiated between the two factions. This is because the forces of the Chaos Word Bearers intervene with the fighting on the planet. Eventually the planet is ordered to be cleansed through an Orbital Strike bombardment ordered by Ardias to rid the planet of Chaos taint. 

What happens to Shas'ui'Kais in the events afterwards is unknown. 

There is also a multiplayer mode consisting of Deathmatch, Team Deathmatch, and Capture the Flag. Eight multiplayer maps are included with the game, Deathmatch having its own, and Team Deathmatch and Capture the Flag having their own. Fire Warrior was one of the first Playstation 2 games to support 8 player multiplayer using its broadband adaptor. 

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2024-10-23
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TOMB KINGS: SUCH IS THE POWER OF NAGASH | Warhammer Fantasy Lore

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The Tomb Kings are the long dead rulers of Nehekhara from thousands of years ago. Each city had several dynasties each with several kings and as such there are hundreds of kings vyeing for power now they have all risen from the dead. They would constantly wage war on each other to spread their influence across Nehekhara. The greatest kings ruled in Khemri, making it the biggest and strongest city in Nehekhara. Certainly the greatest ruler ever to grace the lands of Nehekhara rose here. Settra the Imperishable founded Khemri and conquered the entire land. He lived far longer than most before he eventually died. He was one of the last to be awoken by Nagash's spell, possibly due to his age, but he immediately took control of the kingdom back and commanded all others to return to their tombs.Each king had a pyramid built for them in the necropolis of their city, adorning it with fine statues they would use in the afterlife. Also buried with them is their kingly chariot and steeds waiting for the day they are called back to the world of life. The Tomb Kings are revived by the Liche Priests when they are needed to defend an area that Settra cannot get to in time.The loyal non-ruling sons of Kings, the Tomb Princes, were mummified and were raised as well.

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2024-10-20
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THE LOST PRIMARCHS: [REDACTED] | Warhammer 40k Lore

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Precious little is known about two of the twenty Space Marine Legions, numbered II and XI, and their respective Primarchs, as their records are simply noted as having been "expunged" or "destroyed" in Imperial listings of the 20 Legions. However, nothing is known for sure about the names of the Legions, their Primarchs, homeworlds and their ultimate fate. There are conflicting reports as to whether the two unknown Legions met their fate prior to or after the Horus Heresy and which side they joined in the Heresy, if they participated in it.

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2024-10-16
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ADEPTUS ARBITES: I AM THE LAW! | Warhammer 40k Lore

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The Adeptus Arbites are the police force of the Adeptus Terra, devoted to enforcing Imperial law throughout the entire Imperium. Utterly dedicated and without mercy, the Arbites are feared throughout the galaxy, for they are the agents of a harsh law, where failure and incompetence are crimes, and the only punishment is death. Arbites are empowered to act as judge, jury and executioner ? citizens have no rights, and only members of the Priesthood of Terra or the Inquisition could claim anything so elaborate as a trial.

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2024-10-09
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SOUL DRINKERS: LOYALIST TRAITORS OF THE EMPEROR, ARCHITECT OF FATE | Warhammer 40k Lore

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The Soul Drinkers are a Successor Chapter of the Imperial Fists, formerly considered a Renegade Chapter.

The Soul Drinkers do not fit the standard template of Excommunicate Traitoris. Unlike most Renegade Space Marines, who have devoted themselves to the Chaos gods, the Soul Drinkers despise the Ruinous Powers as much if not more than they hate the Imperium that cast them out. Instead, they have developed an ideology that states that the Imperium has betrayed everything the Emperor has stood for; so they still fight the powers of chaos even though they disagree with what the Imperium now stands for. Some within the Chapter think that the Imperium should be destroyed for the good of mankind.

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2024-10-02
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DWARFS: THAT?S GOING IN THE BOOK! | Warhammer Fantasy Lore

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The Dwarfs, or the Dawi as they call themselves in their tongue of Khazalid, also called the "Elder Race" by Men, and sometimes as the "Dwarfen Mountain Holds" when referring to their kingdoms as a whole, are one of the oldest and proudest intelligent mortal races of the Known World, with a great wealth of history and power that stretches back to time immemorial. They once held an empire which stretched from Norsca in the north to the jungles in the Southlands, and from Mount Silverspear in the east to the Grey Mountains in the west.

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2024-09-29
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ULTRAMARINES FT. Luetin: ULTRADEPRESSION, SPACE MARINE 2, TABLETOP VS LORE | Warhammer 40k

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Special guest @Luetin09 

In this episode Luetin of the Luetin09 fame joins the boys to talk about Ultramarines & their history, Calgar, disconnect between lore and tabletop, opinions on Space Marine 2, and how it brought new and old fans back into Warhammer 40k. 

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2024-09-25
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WHY WARHAMMER 40K IS SO GOOD? | feat. @PatStaresAt

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What makes Warhammer 40k good? The art, the grimdark, the variety of stories to be told, DA BIG MEN WITH BIG GUNS SHOOTING EVIL ALIENS? Maybe over the top violence, taken 100% seriously? Maybe the tabletop wargame? Miniature painting and collecting? A faction for everyone, the span of mediums - from books to movies to videogames, the depth of lore? THE COMMUNITY? EXPLORATION OF FAITH & BELIEF EVEN? Let's figure it out with our special guest Pat.

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2024-09-18
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We will now talk about Space Marine 2 for over an hour (SPOILERS)

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The galaxy is in peril. Entire worlds are falling. The Imperium needs you.

Embody the superhuman skill and brutality of a Space Marine, the greatest of the Emperor?s warriors. Unleash deadly abilities and an arsenal of devastating weaponry to obliterate the relentless Tyranid hordes.

Hold at bay the horrors of the galaxy in epic battles on far-flung planets. Uncover dark secrets and drive back the everlasting night to prove your ultimate loyalty to humanity.

Heed the call of battle.

For there is only war.

 Review code provided by publisher. 

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2024-09-11
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HORUS RISING | Warhammer 40k Book Review & Discussion

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It is the 31st millennium. Under the benevolent leadership of the Immortal Emperor, the Imperium of Man has stretched out across the galaxy. It is a golden age of discovery and conquest. But now, on the eve of victory, the Emperor leaves the front lines, entrusting the great crusade to his favourite son, Horus. Promoted to Warmaster, can the idealistic Horus carry out the Emperor's grand plan, or will this promotion sow the seeds of heresy amongst his brothers? Horus Rising is the first chapter in the epic tale of the Horus Heresy, a galactic civil war that threatened to bring about the extinction of humanity.

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2024-09-08
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EXTINCT SPACE MARINE CHAPTERS | Warhammer 40k Lore

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Lost Chapters are Space Marine Chapters that have been destroyed. Some were annihilated in one sudden strike, while others were slowly diminished through attrition, being unable for whatever reason to recruit new marines fast enough to replace combat losses. Information about such chapters is often lost during the millennia and all-too scarce.

They should not to be confused with Renegade Chapters or Chaos Space Marine forces, who have been declared Excommunicate Traitoris by the Inquisition and/or the High Lords of Terra. These forces technically still exist but have gone rogue, breaking their vows of loyalty towards the Imperium. Some of them simply fell to Chaos, others are idealistic rebels who rejected the all-too oppressive Imperial authority for some reason.

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2024-09-04
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THE WEIRD & WACKY WEAPONS OF WARHAMMER | Warhammer 40k Lore

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In this episode the nerds talk about various weird weapons in 40k universe, from hilarious Snazzguns to deadly daemon-sword Drach'nyen, mysterious Dawn Blade and memetic Holy Orb of Antioch.

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2024-08-28
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WARP TRAVEL: SAILING THE SEA OF SOULS | Warhammer 40k Lore

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A warp jump is a form of faster-than-light travel around the Galaxy by means of entering the Warp, a parallel psychic dimension, and re-emerging to a new location in real space light years away from the starting position. 

A warp jump consists of a ship entering the warp from real space by activating its warp drives to open a tear between realities, traveling the currents of the warp by means of its conventional drives for an appropriate time, and then using its warp drives to re-enter real space at a new position, having bypassed light years of galactic space. This process is known as a jump or hop, and the act of entering or leaving the warp is known as a drop, shift, or translation. In order to safely utilize the Warp for travel, one must first travel to a System's Mandeville Point. This is the closest distance that a ship can safely enter or exit Warp Space from its intended destination. If one does not travel to a Mandeville Point, they risk having their Warp jump's direction and navigational calculations interfered with by the gravity of planets and other celestial objects.

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2024-08-21
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ELVES: RISE AND FALL OF THE ELDEST RACE | Warhammer Fantasy Lore

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The Elves, also called the "Eldest Race," are one of the most ancient and powerful of all the intelligent mortal races of the Known World. They are tall, slender humanoids who are inherently magical and live for millennia.

There are three main cultures or kindreds of Elves in the mortal world: the High Elves (Asur), Dark Elves (Druchii) and Wood Elves (Asrai). 

Compared to humans, Elves are tall, fair-skinned, and slender. Most artworks portray them with high cheekbones, slightly angular faces and slanted eyes. Some depictions show them with black eyes, while others show them with normal pupils/irises. High Elves are often shown with blonde hair, [3a] Wood Elves with brown and Dark Elves with black but these changes are minor and the three groups are for the most part physically indistinguishable. Elves are slender in build but strong. Assuming they do not die a violent death, Elves are capable of living for thousands of years. It is not considered impossible for an Elf to live to the age of 6,000, although this would be extremely unusual. Most often an Elf will not die of old age in the human fashion, rather he or she will simply grow weary of the world's troubles and lose their passion for life, eventually passing away. 

Elves are inherently magical, and their long lives give magically gifted elves more than enough time to train their skill at controlling many of the winds of magic. This is in contrast to human wizards, who can usually only hope to use one form of magic. Elves are resistant to disease and to physical mutations caused by Chaos, although notably they are still vulnerable to Nurgle's Rot. There is also some evidence that Chaos can affect their minds in more subtle ways. Elves experience emotions and thoughts more intensely than most other races. At best, this can result in them spending centuries training or honing a skill to perfection. At worst, they can become "lost" in their experiences, over-indulging and losing track of reality.

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2024-08-18
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NACHMUND WAR: THE HERALD OF THE APOCALYPSE | Warhammer 40k Lore

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The Nachmund Rift War is an ongoing conflict being waged by the Imperium in the Nachmund Sub-Sector.

Closely connected to the War of Beasts and War of Nightmares on Vigilus, while the Fortress World itself continues to remain largely in Imperial hands the greater Nachmund Gauntlet finds itself besieged by the Forces of Chaos.

At Sangua Terra, the Imperials sought to organize a defensive network collectively known as the Sanctus Wall. This consisted of systems that had previously served as Indomitus Crusade supply hubs which were quickly fortified in their own right. However, the stalemate would soon be broken, must to the shock of both sides. Abaddon?s trusted lieutenant Haarken Worldclaimer arrived with a Black Legion army.

Lord Admiral Prisca?s force soon arrived at the Grakiliod Narrow, a location that Haarken?s fleet could not bypass. 

Despite heavy losses, Prisca?s fleet maintained enough momentum to break through Worldclaimer?s formation and burst through it on the other side. As the ships broke through, they peeled off left and right, unleashing waves of attack craft as they attacked the rear of the Chaos fleet as it was changing position. After many hours of fighting, Haarken had reorganized his fleet in a jaw-like formation ready to close on the Imperials. With his final order, hundreds of ships bore down on the Imperial armada. The exhausted loyalist Space Marines onboard stood little chance and were overwhelmed. Despite a brave final stand, the Imperial fleet was eventually annihilated.

Only a fraction of the Imperial fleet survived the battle to limp back to the Sanctus Wall. Prisca herself was thought dead, and her plan had achieved questionable results. 

The Imperial commanders at the Sanctus Wall were disturbed by reports of the scale of the incoming Chaos armada. Meanwhile, the Inquisition continued to battle cults and hidden agents of Chaos within the worlds of the Sanctus Wall itself. Indeed, Sangua Terra, linchpin of the Sanctus Wall, is currently under mass invasion by Daemons.

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2024-08-14
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NACHMUND RIFT: WAR OF NIGHTMARES | Warhammer 40k Lore

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Vigilus is a world situated within the Nachmund Gauntlet and one of the few passages through the Great Rift. As such, the planet has become strategically vital for the Imperium and has become a target for a wide number of its enemies.

The Nachmund Rift War is an ongoing conflict being waged by the Imperium in the Nachmund Sub-Sector.

Closely connected to the War of Beasts and War of Nightmares on Vigilus, while the Fortress World itself continues to remain largely in Imperial hands the greater Nachmund Gauntlet finds itself besieged by the Forces of Chaos.

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2024-08-07
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THE EMPIRE: SUMMON THE ELECTOR COUNTS | Warhammer Fantasy Lore

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The Empire, formally known as the Empire of Man, and named the "Land of the Hammer and the Wolf" by the Norscans, is an electoral monarchy composed of semiautonomous feudal states called "Electoral Provinces" or "Grand Provinces." The Empire is the largest, most populous, most powerful and most important of the nations of Men in the Old World.

The Empire was forged by the warrior-king and ascended deity Sigmar from the primitive tribes of Human barbarians who inhabited what became the lands of the Empire more than 2500 years ago. Although not as skilled in craftsmanship or engineering as the Dwarfs or in magic as the High Elves, the people of the Empire are not beholden by the limits of tradition to the same extent as the Elder Races and continue to progress culturally, technologically and magically.

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2024-08-04
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BLOOD RAVENS: ITS ONLY STEALING IF YOU GET CAUGHT | Warhammer 40k Lore

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The Blood Ravens are a Loyalist Space Marine Chapter of unknown genetic origin and Founding. The origins of the Blood Ravens are shrouded in mystery and are believed to be tied to a dark truth related to the Horus Heresy. This elusive Chapter has always been drawn to the pursuit of knowledge and the acquisition of ancient lore. It produces an unusually large number of Librarians among its ranks as a high proportion of neophytes develop psychic abilities soon after their implantation with the Blood Ravens' gene-seed organs.

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2024-07-31
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