Top 100 most popular podcasts
This week, we chat about South Park, and then Austin talks about his experience in scoring the new Netflix show, Thai Cave Rescue.
This week, we get to publicly ask Mike about something we've been privately asking him about for FOREVER! Also, it wouldn't be an episode of Play, Watch, Listen without a philosophical discussion, so: can AI create art?
For this week's episode, I did my best to scrub through and find a topic of any kind but I am not convinced one exists. Here's Austin, Troy, and Mike talking about nothing.
This week, Alanah found out some more details about Obsidian's Pentiment, plus we talk about GamesCom News and House of Dragons.
This episode got caught in a processing error loop, so apologies for the delay! We chat about Batgirl's cancellation and what's happening at HBO, plus the reality of late-stage cancellations in game development.
This week, Alanah and Mike talk about the new Predator movie: Prey! And then briefly about a new Forspoken trailer, but mostly about Prey.
This week, we talk about Troy lying about riding a horse, the TV show The Offer (for some reason?), and if any of us have ever known ahead of release if what we're working on is "good".
This week, we are excited to GET TO MAKIN' MORE CREATIVE STUFF WITH PATREON! Plus, we stay shockingly on topic with discussions on The Boys season 3, completely spoiler-free.
This week, we spoke about fake leakers, swatting, and video game writing that feels like pandering.
This week, the whole squad is here to discuss good vs bad game design, floppy disks, games being saved on cartridges, and actors.
This was a difficult episode to title because we spoke about 1,000 different things, so note that the title was an attempt but is not really a large focus of the episode. SORRY. I'M BAD AT PROJECT MANAGEMENT.
This week, we largely talk about the episode of Love, Death + Robots that Troy is in, called Bad Travelling.
Featuring the point of play-testing, separating art from artist, Elden Ring, privilege, and "choice" in a workplace. But also feet. Sorry.
This week, we talk about Gotham Knights and then somehow rapidly progress into discussing games industry contracts, and their prevalence.
Join Alanah Pearce (video game writer), Troy Baker (video game actor), Austin Wintory (video game composer), and Mike Bithell (video game director) as they celebrate ONE HUNDRED EPISODES of Play, Watch, Listen! This was streamed live on Twitch earlier this week, featuring the first ever PWL trivia.
We actually mostly talk about government and religion, as is tradition every 25 episodes or something.
This week, Alanah, Mike, and Austin are IN THE SAME ROOM!? We talk about how events like DICE are useful for those in the games industry, and what 'networking' really is.
This week, we talk about Nintendo Direct! Mostly, I think. I'll be honest, I wasn't there for the start of the episode and I haven't had time to watch it. They could've spoken about absolutely anything, which would be on brand. Idk, maybe this episode is about the definition of the word 'alacrity' and John Williams. Your guess is as good as mine.
This week, it's just Alanah and Mike, ready to discuss what will undoubtedly be the biggest gaming news of 2022.
Troy tweeted something very pro-NFT, and trended on Twitter as a result. Here's us talking about that.
This week, we do such a good job of staying on topic. Wow. Amazing. Iconic. Flawless. We talk about The Matrix Resurrections, mostly. This isn't a prank! We really did!
Alanah is in a car, sorry about that. This week, we talk about our favourite games of 2021 (but not necessarily from 2021), and very vaguely touch on Spider-Man and The Matrix.
On this week's episode, we share an animated clip (that will be on YouTube when this publishes, if you'd like to go see it!), before jumping right into NFTs, and ending with some talk of Arcane.
This week, Austin and Mike discuss Game Awards until Alanah joins and suddenly it becomes about homelessness? Even I didn't see that one coming, and I am aforementioned "Alanah".
This week, Troy joins us from an airport and I am very sorry about it. But also, we discuss a headline choice (and subsequent article) regarding Call of Duty fans and their purchasing decisions, before diving into a discussion about if playing games is 'required' to work in the games industry.
This week, Austin and Alanah enthuse about Ghostbusters: Afterlife and Mike asks questions. Great interviewer, that Mike.
This week, Alanah, Austin, Troy, and Mike attempt to dissect what makes games so expensive, versus the obvious costs that contribute to the expenses of filmmaking. It's a lot of Nespresso machines, turns out.
This week, Alanah, Mike, and Austin try to figure out what on earth is most likely to win 2021 game of the year awards.
We're back from break! And a little late, due to internet problems. We discuss returning to international travel, a little bit about Dune, Chris Pratt playing Garfield, and more.
A talk about slow burns in Midnight Mass (spoiler free, and featuring Rahul Kohli), archery (somehow?), and the combination of hard work and inherent talent. Video games are somewhat present, Alanah is not.
This week, Alanah, Troy, Mike, and Austin talk about demo disks in cereal boxes, game design, and Deathloop. An entirely gaming podcast from your favourite gaming podcast, wow. What a triumph.
Instead we talk about 9/11 and social responsibility. But there is a TINY bit of Deathloop, I really tried.
Austin and I saw John Williams live, and Troy is very excited about The Matrix.
This week, we talk about how actors view good acting, why we like the performances we do, and the 'cost' of voice acting, for the actor and indie and AAA studios. It's an almost entirely on-topic episode - you're welcome.
And also we start talking about 12 Minutes. We said we'd continue it, which means we almost definitely will not.
We're back! Troy got a cool mask, there's some controversy surrounding a game called Boyfriend Dungeon, and what does "consent" mean in video games?
A discussion of Kotaku's recent headlines that, of course, somehow ends up getting existential and profound because we can't help being who we are, okay?
We didn't make a single joke about the episode number, but we did speak at length about the future of video game storytelling and narrative design!
This week, we talk about indie studios being bought up all over the place, and discuss how feasible it is to exist without a publisher. Also, more hotel etiquette, including an excessive use of towels.
The headlining topic is at around 45 minutes, and there are some spoilers for RE8 from this point onward. Otherwise, standing desks, dogs, and player agency!