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Humans Who Make Games with Adam Conover

Humans Who Make Games with Adam Conover

An intimate conversation with the creators of some of the world's most remarkable games, hosted by comedian and life-long gamer Adam Conover. This season I will talk with the developers of Portal, Assassin's Creed, Hyper Light Drifter and many more about what it?s like to make video games for a living, how they come up with their ideas, and their first memory of the medium.

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starburns.audio/podcasts/humans-who-make-games/

Episodes

Alex Beachum (Outer Wilds)

This week Adam is joined by Alex Beachum, Creative Director for Outer Wilds! Alex tells Adam about going from student project to full fledged game, his time at USC, and whats its like to go through the release of your game. Learn more about your ad choices. Visit megaphone.fm/adchoices
2020-04-08
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Kim Swift (Portal, Quantum Conundrum, Origin, Twitch)

This week, Adam talks with Kim Swift, one of the original creators of the highly acclaimed Portal. Kim has had a long and varied career in video games; working at Valve, EA, and Twitch. She is also an absolute delight! Enjoy! Learn more about your ad choices. Visit megaphone.fm/adchoices
2020-04-01
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Live from JFL with Ron Funches and Jean Guesdon (Assassin's Creed: Origins, Black Flag, & Revelations)

Welcome to Season 2 of Humans Who Make Games! This episode was recorded live at the Just For Laughs comedy festival in Montreal. Adam is joined by fellow comedian and gamer Ron Funches to talk about gaming when traveling, buying Japanese and retro video games, and bonding with his son over gaming. They are then joined by Jean Guesdon who has filled many rolls over the years for the Assassin's Creed franchise, working with large teams and keeping those teams focused on the single goal of making a great AAA game. Learn more about your ad choices. Visit megaphone.fm/adchoices
2020-03-25
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Rand Miller

In a bonus interview recorded before Humans Who Make Games even existed, Adam talks to legendary game designer Rand Miller, the co-creator of MYST, Riven, and Obduction, about how he made some of Adam's all-time favorite games, his studio, what it was like to make a game in the style of his classic work almost 20 years later, and more! Learn more about your ad choices. Visit megaphone.fm/adchoices
2019-03-06
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Game Workers Unite

This week Adam talks to developers/advocates Emma and Steve (not their real names) from Game Workers Unite, an organization dedicated to advocating for workers' rights in the games industry. We discuss their experiences working under intense pressure, hear all about that terrible word "crunch," talk about the challenges of unionizing, and more! Learn more about your ad choices. Visit megaphone.fm/adchoices
2019-02-27
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Rich Vreeland AKA Disasterpeace (FEZ, Hyper Light Drifter, It Follows)

This week we shift gears -- instead of talking to a game designer, Adam interviews composer/musician Rich Vreeland AKA Disasterpiece (FEZ, Hyper Light Drifter, It Follows).  They discuss: the chiptune scene where Rich first started, his experience composing for FEZ, the thought process he uses to compose music to give players the exact feeling he and the game designer are looking for, plus much more! Learn more about your ad choices. Visit megaphone.fm/adchoices
2019-02-20
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Justin Ma (Subset Games, Into the Breach, FTL)

This week Adam talks to Justin Ma, Co-Founder of Subset games and creator of FTL and Into the Breach! They discuss: Justin's journey as a gamer and developer, how crucial good design and direction are to a game, the compromises and challenges that come with implementing new mechanics, how the best ideas never work, the philosophy behind designing enemy AI that's actually fun to play against, and much more! Learn more about your ad choices. Visit megaphone.fm/adchoices
2019-02-13
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Jason Rohrer (Passage, The Castle Doctrine, One Hour One Life)

This week Adam talks to Jason Rohrer, creator of Passage, The Castle Doctrine, One Hour One Life, and more! Adam and Jason talk about getting his game featured in the Museum of Modern Art in New York, the distinction (or lack thereof) between art and games, how the mechanics of One Hour One Life actually make you feel like you're growing up in the game, why Jason wants to build his own root cellar, and more! Learn more about your ad choices. Visit megaphone.fm/adchoices
2019-02-06
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Christine Love (Digital: A Love Story, Analogue: A Hate Story, Ladykiller in a Bind)

This episode tracks Christine Love's unique path into the games industry, the process of creating a visual novel -- (from the writing, to the programming, to figuring out what choices to give the player), the design considerations that go into creating an erotic game, and much more! Learn more about your ad choices. Visit megaphone.fm/adchoices
2019-01-30
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Derek Yu (Spelunky, Aquaria, Eternal Daughter)

This week, Adam talks to Derek Yu, the creator of Spelunky, Aquaria, Eternal Daughter, and others! Learn about Derek's journey, inspirations, philosophy, and more in this wide-ranging, in-depth interview! Learn more about your ad choices. Visit megaphone.fm/adchoices
2019-01-23
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Edmund McMillen (The Binding of Isaac, Super Meat Boy)

For our first episode, Adam talks to Edmund McMillen, the creator of Super Meat Boy, The Binding of Isaac, and more! We track Edmund's journey through his beginnings as a struggling comic book artist, how he found an audience for his work online, and how he continues to push himself and innovate. Learn the thought processes and inspirations behind the creation of Super Meat Boy and The Binding of Isaac, and how his personal journey has influenced both his art and his growth as an artist.  Learn more about your ad choices. Visit megaphone.fm/adchoices
2019-01-16
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Preview: Humans Who Make Games

Clips, highlights, and previews of what's to come in the first season of Humans Who Make Games! Learn more about your ad choices. Visit megaphone.fm/adchoices
2018-08-20
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